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![]() At lower FOV settings, McCree may be able to kill an enemy that the player cannot see. The player's field-of-view (FOV) settings do not affect the breadth of Deadeye.If the accumulated damage is above an enemy's health, a skull will appear.After 1.5 seconds, it accumulates at 550 per second. After 1 second, Deadeye accumulates damage at a rate of 275 per second. ![]() Over the next 0.8 seconds, it accumulates damage slowly to all enemies in sight, up to 80 for each.
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